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Posts Tagged ‘Potential Idea’

Left 4 Dead Campaign Idea #1- SkyHigh

Description

Sky High is a campaign based on Downtown Toronto. The basic premise will be that the four survivors somehow find themselves in a stadium (The Skydome) and will attempt to climb the CN Tower to escape. As usual, a five level system will be adopted spanning across both the Rogers Dome and the CN Tower.

The Levels

  1. Rogers Dome-On the grass, in the middle of the stadium. The safe room will be the actual exit of the skydome.
  2. Passageway in between the Rogers Dome and the CN Tower. Though in actual the path is quite short depending on the exit used, there will be many obstacles for the Survivors to overcome. Essentially this passageway will become much longer with many high points for smokers and hunters to attack from. The obstacles stated could be destroyed busses and what not. One notable landmark required will be the ticket stalls where preferably there will be graffiti spray painted.
  3. Inside the CN Tower, the survivors will attempt to work their way from the lobby towards the shopping area/The Elevators. This level will be our “Press button, and survive for X minutes” level. The basic wait will be for the elevators and from all sides zombies will attack. For added effect, it would be preferred if the inventory held by the stores could be burnt using a Molotov.
  4. Once inside the elevator, the lift will stop half way to the top. Though I am not sure if the architecture of the CN tower is actually like this, what the survivors will have to do is exit the left via an exit built into the roof. There, they will have to go through a hole and make their way up the stairs. Ladders and platforms will be made to provide at least two methods of achieving their goal. Preferred option for this level is the ability to blow up stacks of rock and send them rolling downwards crushing incoming zombies. Due to the inherent difficulty assumed for this map, an abnormal amount of health packs should be provided albeit being hidden behind obstacles.
  5. The final level where the rescue will happen will take place at the top of the CN tower. One difference from the actual CN tower will be that the entire floor will be made of glass further adding to fear. From this point we can see a burning Toronto (Similar to the burning city across the river in the Boathouse level) down below. Zombies at this point will come from many sides including the stairwells, the broken elevators and etc. The rescue itself will come from the spectators viewpoint where people can use binoculars to overview Toronto. The protective cage however will have been destroyed by incoming zombies and what not.

Difficulties Presented

  1. The added preferred elements of game play.
  2. Laziness.
  3. Finding schematics for both the Rogers dome and the CN tower.
  4. Plotting out the maps.

Update:

Idea #1:Another idea that came to mind was the level of detail on the map. In a usual L4D map, you will find messages from other (usually dead by the time you come) survivors that passed through the area alongside public announcements. The idea mainly for the top level is to copy the exact details from the current CN Tower i.e copy the timeline posted on the walls of the actual tower and then add several other messages from other former survivors.

For eg. Lets say the time line goes up till 2010. From there, continue the pasted timeline and using red marker add new times such as “2010- August- Keith was here” and etc etc.

Idea #2. For the load screen, the CN tower and Rogers dome will be shown in the background amongst a burning Toronto. The Tagline that comes to mind is a little silly but appropriate: “They thought the glass floor was the scariest part.”

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